• Launch balls at bricks and destroy as many as possible in a single turn
  • Each time a ball hits a brick, that brick's health reduces by one -- Once a brick reaches zero health, it is destroyed
  • New bricks will spawn with more health after each round
  • If a brick reaches the bottom of the screen, the game is over
  • Try and reach the highest score possible!

This game supports keyboard, gamepad, mouse, and touch input, all of which can be switched between on the fly.

  • Z / Left mouse (hold): Aim shot
  • Z / Left mouse (release while aiming): Launch balls
  • X / Right mouse (release while aiming): Cancel aim mode
  • X / Right mouse (release while launching): Recall all balls / skips current turn
    • You can also press the Recall button that appears while launching
    • Useful if you don't want to wait for balls to return or if a ball gets stuck

Normal bricks change color based on their health relative to the number of balls:

  • Red: Brick health is more than twice the current ball count
  • Yellow: Brick health is higher than current ball count
  • Blue: Brick health is equal or less than current ball count
  • Gray: Triggers a powerup when destroyed (see below)

 Gray bricks that spawn will trigger different effects when destroyed.

  • Ball: Increases maximum ball count by one
  • Bomb: Destroys surrounding bricks in a 3 x 3 radius
  • Row: Destroys all bricks on then same row
  • Col: Destroys all bricks on the same column
  • Aim: Temporarily increases aim range (3 turns)

  • Each time a ball hits a brick, points are awarded based on the brick's current remaining health
    • Example: 10 health remaining awards 10 points, followed by 9 points on the next hit, then 8... and so on)
  • Destroying a brick will award bonus points equal to the brick's health at the beginning of the turn
    • Example: 10 health would award 10 bonus points)
  • Both regular and bonus points are multiplied by the row the brick is on, the multiplied again by the current difficulty (x1 - x5)
    • Example: If hitting a brick with 10 health, points awarded would be 10+9+8+7+6+5+4+3+2+1 (+10 bonus if destroyed) * row * difficulty

Picotan is a simple but addictive brick-breaker game inspired by the original BBTAN (2015), and similar titles Ballz (2017), Holedown (2018), Piffle (2018).

If you enjoy the game and would like to support my work, you can do so by purchasing one of the downloadable versions of the game.

Updated 21 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorDumenglume
GenrePuzzle, Strategy
Made withPICO-8
TagsArcade, Casual, Demake, Fangame, PICO-8, Relaxing, Retro, Singleplayer

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

picotan.png 5.4 kB
picotan.p8 99 kB
picotan_linux.zip 770 kB
picotan_osx.zip 7.4 MB
picotan_raspi.zip 2.2 MB
picotan_windows.zip 1,003 kB

Development log

Comments

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(1 edit)

fun little game to play

fun and juicy, congrats!

p8 file for retro handhelds pls :(

I'll be uploading the .p8 file in the near future. Gathering some initial feedback at the moment and will be releasing an update soon. Stay tuned!

YAYYY

Hi there! Any update on the .p8 file? :)

help,  the number keeps getting bigger and i cant stop it

As far as I know this is an incurable condition. The number must continue to grow...

SUS!!!

We got an imposter here!!

(+1)

pls add download :(


Here is the issue with the text shown outside of the screen!

Its really fun! I love the particles and the camera shake. The only flaw I found was that when you shoot the ball from close to the right edge, the number of balls you have don't fit on the screen. 

Thanks for checking it out! Can you elaborate a bit more on the issue you're referring to? Do you mean when you shoot to the right and the angle is too low? Also do you know around what ball count this becomes an issue?

I mean that the number of balls you have ends up outside of the screen when you shoot from the far right side. I don't think it matters what the ball count is. Because the ball count is always to the right of where you shoot, it sometimes ends up outside of the screen.

Oh interesting. Thanks for calling that out! I'll see if I can fix in a future update.

276126pts with 96 balls

Well, a little hard than thinked ;-)

Nice job! Thanks for playing

great game! I managed to get over 100x balls. I dont find it too hard, but I got stuck with a single ball hitting a single block with way too much health for me to wait for it to break 😅

Ha, yeah this was one of the main issues with the original game that Id like to tackle at some point. Once you get a certain amount of balls it starts to get ridiculous. Not sure what the best way to solve that would be while keeping the game fun and balanced.

Great polish, I like the game, but I would probably make the difficulty spike a little slower, because I found the game ramping up in difficulty too fast

Hey there! Can you elaborate on what about it you found too difficult? Do you mean having the bricks with 2x health appear less frequently or something else?

Balancing the difficulty has actually been one of the hardest parts of the game. By default I went with the difficulty scaling from the original BBTAN but have experimented with a few different balancing techniques.

Thanks for checking the game out and providing your feedback!

During the game, doesn't the blocks get higher, as a multiplier? Just felt that happened too fast

They increase by 1 each turn, but every 10 levels that specific row is double the amount. For example:

Level 18 spawns blocks with 18 health

Level 19 spawns blocks with 19 health

Level 20 spawns blocks with 40 health

Level 21 spawns blocks with 21 health