Picotan
Description:
Shoot balls at bricks, destroying as many as possible before they reach the bottom.
Picotan is a simple but addictive brick-breaker game inspired by the original BBTAN (2015), Ballz (2017), and newer titles like Holedown (2018), but with a deeper scoring system and a bit more strategy.
Instructions:
- Hold Z / Left mouse button / Touch screen (mobile) to aim, release to shoot.
- Each time a ball hits a break, it will reduce that brick's health by one. When a brick reaches zero health, it is destroyed.
- Bricks will spawn each round (indicated by arrows at the top of the screen), with increased health. Every 10 rounds, bricks will spawn with double their normal health.
- You can increase the number of balls you shoot by collecting a +Ball powerup that appears with each new row of bricks.
- Bricks will change color based on their health relative to the number of balls:
- Blue: Brick health is less than current ball count
- Green: Brick health is equal to current ball count
- Yellow: Brick health is higher than current ball count
- Red: Brick health is more than twice the current ball count
- Plan your shots carefully so that balls bounce off of multiple bricks (ideally multiple times) to stay ahead of the power curve and reach higher levels.
- If a brick reaches the bottom of the screen, the game is over.
Scoring:
- Points are awarded each time a ball hits a brick, multiplied by the row the brick is currently on (row multipliers are shown on the left side of the screen). Points are multiplied further by the number of bricks that have been destroyed that round.
- Example: Ball hits a brick on the 6th row, awarding 6 points, which is then multiplied by 3 because 3 bricks have been destroyed that round so far, totaling 18 points per hit.
Known Issues:
- Collision isn't always perfect, and the aim trajectory can sometimes not be 100% accurate. I'm not exactly sure how to resolve this, but revisit this should my collision skills improve. Until then, I encourage you all to embrace the potential chaos.
- When reaching higher levels (near 100), performance starts to take a hit when there are too many balls on screen. Not sure exactly how to deal with this as I'm already using a pooling system but am open to suggestions.
Comments
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Great polish, I like the game, but I would probably make the difficulty spike a little slower, because I found the game ramping up in difficulty too fast
Hey there! Can you elaborate on what about it you found too difficult? Do you mean having the bricks with 2x health appear less frequently or something else?
Balancing the difficulty has actually been one of the hardest parts of the game. By default I went with the difficulty scaling from the original BBTAN but have experimented with a few different balancing techniques.
Thanks for checking the game out and providing your feedback!