Controls:

  • Tap on a block to clear it
  • Drag to rotate the tower

Scoring:

  • You combo increases with each block you clear
  • Clearing blocks of the same direction will increase your score further
  • Attempting to clear a block that is obstructed will reset your combo
  • Clearing blocks quickly will award additional score

Info:

Still very WIP but wanted to start gathering feedback.

 Future ideas include:

  • Saving score
  • Sound / music
  • Adjustable settings
  • Landscape mode
  • Leaderboards
  • More color palettes
  • More backgrounds
  • More dopamine
  • Secondary objectives
  • Special blocks
  • Powerups


Updated 3 days ago
Published 6 days ago
StatusPrototype
PlatformsHTML5
AuthorDumenglume
GenrePuzzle
Made withGodot
Tags3D, Casual, Godot, Isometric, Minimalist, Relaxing
AI DisclosureAI Assisted, Code

Comments

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Look good .... Hypercasual .

Maybe more score if you go in one diracton in a row  .  +1 +2 +3 +4  ... etc 

Thanks for checking it out. Still very early stages but I like the idea of rewarding the same direction.

Just implemented your suggestion -- let me know your thoughts!